MODES

Arcade Modes:
Domination
: compete to capture and control different labeled flags throughout the map. Three flags are placed and having a captured flag gives one point to your team, two flags – two points, etc. If all flags are captured by one team, the other team will gain no points and the team who has the most points by the end of the match or hits the score limit, wins.

Occupy: this mode has similar characteristics to Domination, with a few key differences. Occupy has a rotating flag that teams must capture to gain points. The goal is the same as Domination, but the one flag shifting around the map keeps players on their toes. Occupy is similar to Hardpoint from Call of Duty.

Hotshot: when players are defeated they drop an item that must be picked up to add score to their team. If a player is eliminated and their teammate picks up their item, it stops the opposition from scoring a point. If a player grabs more tokens than others, they become known as the “Hot Shot”, dealing increased damage and moving faster, until defeated.

Linear Modes:
Zone Control
: features a likeness to Domination and Occupy by having players capture moving zones. In this mode, the two teams are split between Attackers and Defenders. The team on the offensive must capture a point, and after doing so, will unlock the next point. This process repeats until all five areas are captured. The goal of the defensive team is to prevent this and push the opposition back to the first point until the match time ends.

Escort: the attacking team must push the payload (CARLOS) to a preset destination at one end of the map. Scattered along Carlos’ path are checkpoints that add time to the match and allow for extended opportunities to get Carlos where it needs to go. Players on the defending team must keep Carlos from being moved until the match clock runs out. However, if it reaches the checkpoints, the team must contend with Carlos not moving for longer.

Hotshot: when players are defeated they drop an item that must be picked up to add score to their team. If a player is eliminated and their teammate picks up their item, it stops the opposition from scoring a point. If a player grabs more tokens than others, they become known as the “Hot Shot”, dealing increased damage and moving faster, until defeated.